Secrets of STALKER: Shadow of Chernobyl

Secrets and Easter eggs in STALKER: Shadow of Chernobyl

  • An interesting observation. Each letter of the English alphabet can be numbered: A -1, B – 2, C – 3 and so on. What are the numbers on the letters of the game’s name? S – 19, T – 20, A – 1, L – 12, K – 11, E – 5, R – 18. If we add them up, we get the number 86. The Chernobyl disaster occurred in 1986, on April 26.
  • If the saved game is called death, then instead of a screenshot from the save location, a black screen with a skull in the upper left corner will be displayed. Many (especially owners of weak machines) suffer from constant brakes when playing Stalker. There is a very simple way to improve game performance. We insert the disc into the drive, start the game and wait for the Starforce to check the disc. As soon as it ends (a splash picture appears on the desktop and the game starts loading), remove the disc from the drive. Do not ask us why, but thanks to these manipulations, the performance of the game will increase noticeably, which will allow even owners of not the most powerful machines to play it more or less comfortably at maximum settings.
  • It’s no secret that there is enmity between the Duty and Freedom groups. And if we can easily complete the tasks of the debtors, then in order to receive quests from “Freedom”, we are forced to hand over the “Debt” detachment, which is located near the enemy camp. If this is not done, the guard at the entrance to the Svoboda headquarters does not want to let us in and blocks the passage with his mighty chest. Who has no desire to take part in the hostility of the factions, but wants tasks both here and there, then here’s a way for you to deceive the guard.


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We come close to our warrior, save and load the save just made. As a result, all the inhabitants of the camp will go on alert, that is, they will throw up their weapons and begin to look out for the enemy (no complaints against you). The effect lasts for 5 seconds, but this is quite enough to sneak inside the headquarters (at this time the guard will move away from the door). We’ll make a reservation right away that the technique works in three cases out of five, so if it didn’t work right away, try again.

Then everything is simple: we approach Lukash, again we ignore the offer to hand over the debtors (we select the line “yes, nothing, in general”), after which we proceed to the list of missions. To exit the building, use the hole in the wall on the second floor. As a result, both groups will write you down as friends.

  • You have probably seen other stalkers playing the guitar more than once. So, this musical instrument can be obtained at your disposal. True, you can’t play it. The guitar is located just above the building in which the entrance to the X-18 laboratory is located. There is a small iron building with canned food, an energy drink and, in fact, a seven-string friend. Please note that there is a very large background radiation in this place, so it’s better not to go there without a special suit.
  • After successfully rescuing Professor Kruglov from a mercenary attack (the quest is given automatically in the “Wild Territory” area if you run next to the railway), the scientist mentions that he stumbled upon an interesting species of Antropomorphus Dendromutantus Vulgaris. So, the ordinary anthropomorphic dendromutant is none other than Pinocchio. This is its scientific name.
  • Find the Documents and Settings\All Users\Shared Documents\STALKER-SHOC folder, and in it the user.ltx file. Open it with Notepad and at the very end add the following lines:

bind cam_1 kF1

bind cam_2 kF2

bind cam_3 kF3

bind cam_4 kF4

  • Now with the F1, F2, F3, F4 keys you can change the camera position to a third person view.
  • To get in your own impudent face, you need to approach any stalker who does not want to talk to you (does not even display a dialog box), and press the “Use” key (F by default) to victory. If you get a weapon, after a hit, the Marked One will drop it ..




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